[video=wide]http://www.youtube.com/watch?v=uAXA0zDIwJ0[/video]
Die Homepage ist unter folgender URL zu finden: http://cutstuff.net/blog/?page_id=1490
Hier auch noch eine Beschreibung:
Ich finde das Ganze sieht sehr witzig aus. Bei solchen Sachen finde ich es schade, dass aus Kopierschutzgründen solche Fanprojekte auf aktuellen Konsolen nicht möglich sind. Andernfalls gäbe es bestimmt schon ähnliche Sachen für Xbox360 oder PS3 und dazu noch ganz kostenlos.What is it?
Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.
Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.
Gameplay
The game can be played in pretty much any game mode in Skulltag (except map specific modes like CTF obviously), but will be designed for Deathmatch. You can play as any Robot Master but the only difference is the looks (this is not a class based mod). Weapons are scattered around the maps along with weapon energy and health items that respawn. Each map has it’s own unique set of weapons and gameplay style. Your mission? Blast everyone in sight and score the most frags!